Marketplace Development with Stone Labs

Stone Labs is a custom software development company with extensive experience in building cloud peer-to-peer Marketplaces for startups. A cloud peer-to-peer Marketplace is a platform that connects service providers and clients, allowing them to interact with one another without the need for a middleman.

There are many examples of successful cloud peer-to-peer Marketplaces across various business domains. Some popular examples include Airbnb, which connects travelers with local hosts, Etsy, which connects artists and craftspeople with buyers, and Uber, which connects riders with drivers.

At Stone Labs, we have developed Marketplaces for startups in various domains, including LeggUP and Driveline Baseball. LeggUP is a platform that connects professionals with coaches for personalized career development, while Driveline Baseball is a platform that provides baseball players with training, analytics tools, and an intelligent trainer recommendation system.

Our team at Stone Labs uses top-notch technologies to build high-loaded Marketplaces that can handle a large number of users and transactions. For example, we use Node.JS for its scalability and speed, and Laravel for its robust and secure framework. We also use other technologies like Vue.JS, ReactJS, AWS, and Docker to ensure that our Marketplaces are reliable, user-friendly, and easy to maintain.

At Stone Labs, we understand that building a cloud peer-to-peer Marketplace requires careful planning and execution. We work closely with our clients to understand their business needs and tailor our solutions to meet those needs. We also provide ongoing support and maintenance to ensure that our Marketplaces continue to function smoothly and meet the evolving needs of our clients and their users.

In conclusion, Stone Labs has a proven track record in building cloud peer-to-peer Marketplaces for startups across various business domains. Our team uses top-notch technologies to ensure that our Marketplaces are scalable, secure, and user-friendly. If you’re looking to develop a cloud peer-to-peer Marketplace for your startup, we invite you to get in touch with us to learn more about our services.

ChatGPT for Startups and Marketing agencies by Stone Labs

As a custom software development company specializing in high-tech technology startup product development, Stone Labs recognizes the importance of using cutting-edge technology to deliver innovative and high-quality solutions to our clients. One technology we have been using to great effect is ChatGPT, an AI language model developed by OpenAI. In this article, we’ll discuss the advantages of ChatGPT and its application for software products in high-tech technology startups. We’ll also share how Stone Labs has been using ChatGPT and OpenAI API in digital marketing and advertisement agencies.

ChatGPT Application in Various Business Domains

The potential applications for ChatGPT in various business domains are vast. In healthcare, it can be used to develop virtual assistants to answer patients’ questions and provide them with personalized medical advice. In e-commerce, it can help improve the customer experience by developing chatbots that can assist with product recommendations and answer common questions. In finance, it can be used to develop virtual financial advisors that can assist with investment decisions and provide personalized financial advice.

Advantages of ChatGPT and its Application for High-tech Technology Startups

ChatGPT is a powerful tool for high-tech technology startups, particularly for software products that require natural language processing. It can be used to develop chatbots that can interact with users in natural language and provide personalized recommendations, improving user experience and engagement. Additionally, ChatGPT can be used to analyze customer data and provide insights to help startups make data-driven decisions. By using ChatGPT, startups can save time, reduce costs, and focus on other important aspects of their business.

ChatGPT Application in Digital Marketing and Advertisement Agencies

At Stone Labs, we’ve been using ChatGPT and OpenAI API to enhance digital marketing and advertisement agency solutions. By using ChatGPT, we can develop chatbots that can interact with customers and provide personalized recommendations and support, improving customer satisfaction and engagement. Additionally, we can use ChatGPT to analyze customer data and provide insights to help our clients make data-driven decisions, improving the effectiveness of their marketing and advertisement strategies. By using OpenAI API, we can also access a range of other AI-powered technologies that can further enhance our solutions.

In conclusion, ChatGPT is a powerful tool for high-tech technology startups, particularly for software products that require natural language processing. At Stone Labs, we’ve been using ChatGPT and OpenAI API to enhance digital marketing and advertisement agency solutions, improving customer engagement and satisfaction. If you’re interested in learning more about ChatGPT or how Stone Labs can help your high-tech technology startup or digital marketing and advertisement agency, please contact us to schedule a consultation.

Storyblok development by Stone Labs

Stone Labs is focusing on the development of complicated software solutions, like data-analysis platforms, high-load marketplaces, digital platforms, and API-based startups. However, very often it is required to test the idea and create some proof of concept. Also, every complicated startup solution should have a user-friendly website or landing page, where the disrupting ideas can be shared with the market.

Stone Labs has great experience in developing websites and eCommerce portals of various complexity, though it is always a challenge to choose a proper technical platform and stack. CMS (Content Management System) is a core concept here and it is crucial to choose the most suitable one for the website, whether it will be Webflow, WordPress, Magento, or Drupal.

Today, when the number of web platforms constantly increases, it is important to choose the CMS which will be easily managed across various frontends – desktop websites, mobile apps, TV apps, and many others. Stone Labs has chosen a perfect solution for that – Storyblok.

Storyblok is so called headless CMS, which focuses only on the backend content management, allowing the development team to pick any frontend stack (Vue.JS, React, Angular, iOS, Android). Here are a few advantages of the Storyblok:

  • Platform independence
  • Replaceable technology stack
  • API first approach
  • Easy Localization
  • One CMS for all platforms and apps

Using Storyblok, Stone Labs has successfully implemented several websites and platforms, such as Landing pages and Marketplaces. Also we provide following services :

  • Storyblok website/platform development
  • Storyblok customization & maintenance
  • Custom integrations (eCommerce, Google Analytics , Airtable, Hubspot and other CRM)

Now Stone Labs is leading the way to become a Certified Storyblok Solution partner.

Analysis of the responses of coaches on the questionnaire on the use of IT solutions in professional sports

We conducted a survey of professional sports coaches. The topic of the survey was the applicability of modern technology in professional sports. The survey was conducted to determine how actively coaches use IT solutions and identify those aspects of the training process that, from the coaches` viewpoint, require advanced monitoring and management using software tools. Questions were sent to coaches on LinkedIn. When sending out profiles, preference was not given to any sport or to any country. The survey involved more than 100 professional sports coaches.

I. The answers to the questions were received from coaches in the following 16 sports: alpine skiing, basketball, cricket, curling, cycling, field hockey, handball, rowing, rugby, soccer, swimming, taekwondo, tennis, triathlon, volleyball and water polo.

The most active participants in the survey were basketball, rowing, rugby, swimming, and volleyball coaches.

II. The questionnaire was attended by coaches from the following 27 countries: Argentina, Australia, Austria, Brazil, Bulgaria, Canada, Croatia, Georgia, Germany, Greece, Iceland, India, Ireland, Italy, Jordan, Netherlands, Pakistan, Philippines, Qatar, Russia, Serbia, Spain, Sweden, United Arab Emirates, United Kingdom, United States of America and Zambia.

The most active were the coaches from Ireland, Canada, Great Britain, Serbia, and the United States of America.

III. Most of those who have filled out the questionnaire holds the position of head coach. Also, assistant coaches, strength and conditioning coaches, trainers, development coaches, performance coaches, equipment managers, and biomechanics have also answered the questionnaire.

IV. The majority of coaches measure the athlete’s performance, including 50% carrying out these measurements manually and 35% doing it automatically using sensors, and excluding 15% of coaches who do not measure the athlete’s performance at all.

V. In modern professional sports, sensors are used for various purposes. With their help, 34% of coaches collect the physiological data of the athlete (calories burned, heart rate, galvanic skin reaction, etc.), 35%, as noted above, evaluate the athlete’s performance (speed, distance traveled, posture, impact, hit, movement and location), 16% use sensors to predict injuries and when recovering from injuries, and 15% of coaches do not use sensors in their practice.

VI. Coaches have demonstrated different attitudes toward the process of handling performance assessments. 45% regularly evaluate the results and store them digitally with statistics, 28% regularly evaluate the results and store them digitally without statistics, and 27% of the coaches regularly evaluate, but do not store the results.

VII. 45% of coaches follow sensor publications in the sports industry and 55% do not.

VIII. As many as 48% of coaches carry out biomechanical analysis, including 27% using custom-developed solutions and 21% using market offered solutions, and excluding 52% of coaches who do not use software solutions for the analysis of biomechanics.

The following market offered solutions for biomechanics` analysis are named in the coaches` responses:

  • The PowerLine System, Peach Innovations;
  • Nielsen-Kellerman Rowing Meters;
  • Dartfish3 System;
  • Action Cameras. GoPro;
  • Sensors for GPS Tracking;
  • Wearable Sensors of APDM Wearable technologies;
  • Teamsnap, Coachable, Sprongo, Timing apps;
  • Freelap Timing System;
  • GPS Smartwatch Garmin.

IX. Aspects influencing the training process and mentioned by coaches as subjects to monitoring and evaluation are distributed according to their frequency of mention or the degree of importance.

X. The methods used by coaches to prevent injuries are distributed according to the frequency of their appearance in the answers and/or application in practice

XI. According to the coaches, the following issues can be solved using IT solutions (no priority considered).

  • Improving the individualization of the training through the use of sensors.
  • Reducing the level of discomfort that occurs in an athlete due to the need to wear sensors on him/herself or on his/her uniform.
  • Conducting a comprehensive analysis of data gathered from different sensors.
  • Ensuring the integration of sensors with the program for monitoring the set parameters and automatically informing the athlete about the deviation from the set modes, such as a proper posture, stroke technique, etc.
  • Prevention of injuries.
  • Analysis of foot strikes/grips on the ground and how it influences on a goalkeeper’s intent to force output.
  • Transmission of GPS data to the camera and/or other equipment.
  • Creating a technology to use a GPS tracker during the game, and not just in the training.
  • Book quick-wins by making data easier transferable to the pitch/dug-out so a coach can use it straight away.
  • Developing a universal application to ensure there is no need to use many different applications to evaluate different parameters.
  • Providing the ability to access an athlete’s wearable data remotely in one place.
  • Developing optimal biomechanical solutions for the disabled; each type of disability is associated with specific problems.
  • Creating an algorithm for predicting and planning the training process for several years.
  • Improving the application for scoring in tennis.
  • Creating an application for continuous monitoring of heart rate while an athlete is in the water.

XII. In the final paragraph of the questionnaire, trainers expressed their attitude to the use of information technology in professional sports in general and in certain sports in particular.

While evaluating the IT solutions currently used in professional sports, the coaches expressed the following wishes and comments:

  1. to increase the athlete’s fitness, new high-quality technologies and equipment are needed that can help evaluate the effectiveness of this training process;
  2. the proposed methods should be simpler, because the freelap timing system, algebra, and the Brauer synchronization system are too complex to use;
  3. wearable sensor technologies already exist, but no one has mastered the solution for receiving real-time data. It is necessary to develop live video analysis;
  4. the market should have systems of different levels of value, so that they can be used not only by large corporations, but not by small organizations such as local clubs;
  5. IT is a good tool, but it is only part of the process. Relying only on them should not be. The final decision is up to the coach.

To aspects of professional sports that require a special attitude from technology companies, the coaches attributed:

  1. athlete’s health, his proper nutrition (the necessary level of protein in food) and sufficient rest;
  2. monitoring results and preventing injuries;
  3. recovery after exercise so that to plan peak forms for competition, as well as analysis of sleep, psychological state and well-being;
  4. IT technologies are most often used in high performance sports. It is very important to develop the use of modern technologies at the earlier stages of preparing an athlete for professional activity;
  5. in sports for the disabled, equipment and skills should be adapted to a specific disability. Development of solutions for biochemical analysis is required.

Some coached expressed wishes regarding specific sports. The following are some of these statements.

  • Alpine skiing
    A solution is needed that works in the ever-changing condition of training and competition.
  • Basketball
    It is very important to have a solution to monitor a player`s speed while running on the basketball court, and a device to control the playing patterns, as well as track the movement of the ball. The combination Camera + Software + Sensor — this combination alone covers all aspects;
  • Rowing
    It is very important to identify “ideal” kinematic patterns in rowing. The connection of these is important for peak athletic development and performance.
  • Swimming
    There is a need for a solution that doesn’t compromise swimming movements in the water.
  • Tennis
    Points in tennis are fast. There is a need for apps that provide faster and better scoring and can capture all stokes during the matches.

Conclusions and Comments

The use of modern IT technologies is relevant for all sports.

The survey involved coaches in 16 sports. All coaches confirmed the relevance of IT technology.

The use of modern IT technologies in sports is relevant for coaches in all countries.

The survey involved coaches from 27 countries. The demand for IT technology in professional sports hasn`t shown any territorial dependency.

IT solutions are applicable to almost every aspect of the training process.

The survey involved representatives of the coaching team who are responsible for quite all aspects of the training process.

In the curricula of sports departments of the universities dealing with the training of professional coaches, a corresponding course on the implementation of modern technologies in the training process should be introduced or improved.

About a little more than a third of coaches use sensors to record the athlete`s performance. Most coaches (65%) do not use sensors or simply do not measure the athlete`s performance at all.

Minority of coaches (45%) follow sensor publications in the sports industry and 55% of them ignore it.

IT service providers can rely on the relevance of modern methods in the training process and actively develop interaction with professional sports.

The survey results have shown that a significant number of coaches (15%) currently do not use modern technology in the training process. But they will be forced to turn to IT service providers as soon as they realize that some of their functionality can be effectively assigned to the appropriate soft and hardware. The growth of competitors’ results is another factor pushing these coaches towards digital techniques.

At the same time, the vast majority of coaches (85%) understand the importance of applying modern technologies to the training process, use sensors and are most probable ready to introduce more advanced IT solutions in their practice.

Techniques for data gathering, processing and storing should be simple enough so that as many coaches as possible can use them.

Less than half of the coaches (45%) regularly evaluate the athlete`s performance and store data digitally with statistics.

About half of coaches (slightly less) who have participated in the survey use any solutions to analyze biomechanics. About the same number of coaches (a little more) do not use software solutions for these purposes.

The number of potential users of software solutions for the analysis of biomechanics will constantly grow as per the increase of competition and as a result of deeper understanding of the effectiveness of programming solutions.

In the near future, the implementation of IT methods with sensors to assess and increase the athlete’s stress resistance should receive active growth.

The guidance of an experienced professional coach allows almost all top athletes to train and take part in competitions on the limit of the human body’s capabilities. Among other aspects different from fatigue that determine the success of an athlete and that should be monitored and evaluated, coaches especially highlighted the psychological condition or stress resistance (23%).

Injury prevention is a topic of close attention for all coaches.

All actions intended to prevent injuries can be divided into two groups depending on how it is close to the moment at which injury can occur.

The first group is the actions closest in time to the period during which the athlete is exposed to physical activity and the threat of injury. These are warming up and stretching, managing the load depending on the athlete’s condition and proprioception.

The second group is the preventive measures indicated by the coaches when indicating injury prevention including but not limited to control of physiotherapist, recommendations of S&C coach, specific exercises to prevent injuries, etc.

IT can help coaches analyze the causes of injuries and prepare activities to reduce them.

The use of modern technologies contributes to the growth of sports achievements and as well as to the protection of athletes from professional risks associated with physical and psychological stress.

There is a need to process data arising in various aspects of the training in professional sports. Indicated propositions are only a part of the real needs for technological support that exist among practicing coaches.

The coaches have expressed their full support for the increasingly active service of professional sports by information technologies and pointed out those parts of the training that require improvement in the first turn.

In its content, this final part or the questionnaire is close to the previous one, as it contains recommendations regarding the automation of those aspects that may most effectively contribute to the improvement of the training in professional sports.

Afterword

The results of the survey of coaches confirm our confidence that IT solutions are the means that shall be used to monitor and control the athlete`s performance, protect them from physical and psychological overload, and thereby make professional sports more attractive for young people.

Our company has significant experience in resolving various issues in professional sports through the use of modern IT solutions, including working out a remote training, that is very relevant in the current circumstances.

We are ready to consider any problems of the training process, apply the most modern methods of data gathering, processing, and storing via sensors in any sport. Coaches, sports clubs, training centers, and all interested in expanding the capabilities of professional sports coaches by a data-driven approach are invited.

We will be glad to have your comments, suggestions and wishes in connection with the above survey sent to ggaiko@stone-las.com and/or info@stone-labs.com.

Sport Innovation Trends 2019

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Sportdata and Performance Forum was held in November 2018 in Hungary and brought together the sports analytics and technology community as well as leading business executives and senior representatives from the research and development sector in sports. The most ambitious and influential sports technologists presented to industry practitioners how to deal with the challenges of an analytics world with increasingly more data.

Our CEO Yauheni Kaziak attended Sportdata and Performance Forum as an invited speaker and presented our experience in using modern IT techniques and applying analytical solutions to  training system based on data-driven approach in different sports (e.g. baseball, cycling, rowing, running, etc.)

You may get acquainted with the summary of the topics discussed during the Forum including the main trends which sports won’t exist without in the nearest time.

1.Video Analysis

VA is one of the most important ways to handle effective team/athlete performance analysis. Whether you have a professional high-speed camera kit, drone or just simple action camera – that can be extremely beneficial for the technics tracking, analysis and creating athlete’s performance history. Also, that’s the easiest way to start the data-driven approach in your team if you haven’t yet.

Video Analysis

2. Three-way approach to innovation

In order to achieve the maximum efficiency in training process 3 main points should be addressed to with the automation or specific IT solutions:

  • Strategy & Tactics;
  • Athlete’s decision making;
  • Athlete’s performance.

Keeping the proper balance between these 3 is the main challenge for the innovation assistant in the team.

Three-way approach to innovation

3. Beware of being “data obsessed”

There are thousands of various data sources and ways to process information in sports. However, you always need to keep in mind that not all the data is relevant and important for the athlete’s performance increase. The risk of becoming a “data-maniac” usually affects young trainers that would like to be 100% evidence based. An overabundance of irrelevant data may entail making the wrong decisions. Yet, the challenge is to find an optimal position between “practice” based and “data” based approach. IT system should not substitute the trainer, but make his/her life easier by helping to plan a training process.

A human factor is a usual thing: sometimes people can pay attention to one point, but the actual problem hides in the other one. IT solution can help the trainer to identify it.

Beware of being “data obsessed”

4. Innovation Expert in the Team

Now it’s not a secret that each successful team has the IT and data scientist’s support (what could be handled inside of the team or outsourced). It is important to understand the role of these specialists:

  • ongoing hypothesis tests based on the data received from the athlete’s training results;
  • acting as a filter providing the trainer with relevant and objective data only;
  • choosing and analyzing the hardware/software tools to be used in the training process;
  • implementing the IT infrastructure at the team.

In our fast-moving world, it’s highly important to use all opportunities to go with the times and to grow as fast as possible.

Innovation Expert in the Team

5. Tech trends

Today various trackers and sensors, including specific speed cameras, don’t surprize specialists anymore. However, still there are several important tech trends expected to further develop in 2019:

  • wearables will become more sophisticated and autonomous, and providing biometric data monitoring in realtime with its simultaneous processing;
  • virtualization will allow athletes to practice in ‘real’ conditions. That can be achieved with help of Virtual Reality (VR) and haptics;
  • athlete will get realtime advice from the trainer using cloud tools and Augmented Reality (AR);
  • smart Helmets and Equipment will allow reducing the injury risk dramatically.

It’s very important to keep these trends in mind and be ready, that in a very close future VR, AR and Internet of Things will be necessary to succeed in sports.

6. Scouting

Scouting domain has always been in needs for new and effective solutions – now it is impossible to imagine this process without high-quality data analysis and automation. Lots of data aggregators provide a certain level of the analysis (http://instatsport.com/en/https://wyscout.com/), yet detailed number crunching is still required. Data aggregators may benefit from the partnerships with the training systems as well as vice versa – the most effective training programs can be done only understanding prior athlete performance history.

Scouting

7. Talent detection

In continuing the previous point, the promising young athletes identification takes important part at the scouting. Though it’s hard to predict the probability of success among children, some projects in Belgium and Qatar already do this.

Identification of future champions usually consists of several steps:

  • questionnaire & testing; that is the first step that helps to get information about child’s physical abilities and features, maybe some traits of character, anything that can influence sports behavior.
  • data-driven profiling and sports preferences recognizing; based on questionnaire & testing results, data-driven approach and analysis can help to identify and recognize child’s sports preferences.
  • child profiling; the main step that includes the creation of clear child’s profile according to which the decisions can be made and the training plan be prepared.
  • ongoing tracking; used to control all achievements and failures of an athlete and to improve results in time.

8. IT solutions in sports

When you are working with the team in the realtime it is important to provide the solutions for the trainer based on his/her main needs, which means that the solutions should be:

  • quickly developed and deployed;
  • simple for both users and analysts;
  • precise and definite from the stakeholders` viewpoint.

These aims can be achieved both by technically and organizationally, yet definitely should be addressed to on the planning stage.

9. Government investment

Government plays a decisive role in sports development – it’s hard to implement serious projects without support and investments. In real life sports performance can’t be increased immediately – it’s a long-term process that brings results in the future. However, that definitely works.

An example can be the case of Great Britain, wherein 2012 they’ve made a decision to significantly increase the investments in IT sports projects. In 2012 Great Britain took 24 Medals at London Olympiad. Then during next 4 years 61 innovation projects were implemented at sports sector, and Rio Olympic Games brought 42 medals for the country.

10. Innovation hubs

Intention to be on the edge of new technologies and apply these to gain competitive advantage at sports forms the necessity to create centers for promoting this specific ecosystem, which are usually called Innovation Hubs. These hubs are created by commercial companies (e.g. Adidas Future Team), government organizations and even separate teams (e.g. Barça Innovation Hub). Applying to these hubs may be extremely beneficial for startups and sports tech companies.

11. Blockchain utilization

Blockchain technology grows in popularity not only in the finance sector but also among large and successful football clubs. Paris Saint Germain (PSG) and Juventus have announced creating of their own cryptocurrency and launching a Fan Token Offering (FTO). It can give fans access to branded clothes, interesting content, receive VIP status and/or get other interesting things for crypto coins. Fans also would be able to make clubs’ decisions, such as choose stadium music, the color of clothes. You may agree that any football fan will be incredibly happy to get a chance to participate in the club’s life.

Being new to sports blockchain is considered to be a promising trend.

Like any human activity, sports evolve over time. Modern science and technology make these changes possible, providing improvements in data generation and analysis that help widen the limitations of athletic capability.

These days the world of sports is becoming more comfortable with things like augmented reality and virtual reality, which leads into that being adopted more and more into day-by-day life.

Individualized training is becoming one of the main training approaches in many sports as there’s no one single perfect training plan that works for every athlete.

We at Stone Labs are keeping track of these developments and will do our best to provide our customers with professional guidance in applying new technologies to their sports environment.